top of page
About Me
I’m a Senior Gameplay Engineer specialising in systems design, 3D maths, and designer-focused gameplay tools. I’ve worked on Wattam and The Dragon Prince: Xadia, along with several R&D and unreleased projects at Wonderstorm and Funomena.
I love collaborating closely with designers to turn playful ideas into reliable, intuitive systems. With a background in science and maths, I enjoy the fuzzy space where logic and creativity meet - using technical and inventive problem-solving to bring whimsical experiences to life.
Let's Talk!
bottom of page